Steam gave word yesterday that Team Fortress 2 and Day of Defeat: Source have both been updated with the latest release. As always, the updates will be applied automatically when your Steam client is restarted. Below are the release notes for each:
Team Fortress 2
* Sticky bombs now get a reduced close range damage ramp up (like Rocket Launcher & Syringe Gun) which Ultimately reduces damage done by sticky bombs to enemies <512 units from the Demoman
* Moved the unlockable system over to the new item backend and Added a warning dialog to the loadout screen telling clients when the server they're on could not get their loadout
* Made "tf_damage_disablespread" a replicated convar, so clients can see the value of it on the server they're connected to
* Renamed "mp_stalemate_at_timelimit" to "mp_match_end_at_timelimit", to better explain its function now that stalemate is optional
* Fixed muzzle flashes & shell ejections still playing when viewmodels are hidden
* Server tags can now be used to include or exclude servers from the list
Team Fortress 2 and Day of Defeat: Source
* Protected several more commands from client exploitation